#ifndef __SHADER_H__
#define __SHADER_H__
/////////////////
//include
/////////////////
#include<D3D11.h>
/////////////////
//const
/////////////////

/////////////////
//class
/////////////////
class DeviceContext;
class Shader
{
public:
	Shader(ID3D11VertexShader*	vertex_shader,	ID3D11PixelShader*	pixel_shader,ID3D11InputLayout*	layout);
	~Shader();
	void Set(DeviceContext* device);
private:
	ID3D11VertexShader*	vertex_shader;
	ID3D11PixelShader*	pixel_shader;
	ID3D11InputLayout*	layout;
};
#endif __SHADER_H__
